Genre: Horror/Thriller/Game
Director: Christophe Gans
Starring: Radha Mitchell, Sean Bean, Laurie
Holden, Deborah Kara Unger, Kim Coates
RunTime: 2 hrs
Released By: Shaw
Rating: NC-16 (Violence
and Gore)
Opening
Day: 15 June 2006
Synopsis :
A
child’s mysterious ailment. A helpless mother. An eerie,
deserted city shrouded in mist, plagued by secrets.
The mysteries are only beginning to deepen.
When young mother Rose (Radha Mitchell) -- desperate to find
a cure for her daughter Sharon’s bizarre illness --
refuses to accept a medical recommendation of psychiatric
institutionalization, she flees with Sharon and heads for
SILENT HILL, the town that her daughter continuously names
in her sleep. Although her husband Christopher (Sean Bean)
adamantly opposes, Rose is convinced the mysterious town holds
the answers she so desperately needs. But as her car approaches
the deserted city’s limits, a mysterious figure appears
in the road, forcing Rose to swerve and crash. When she comes
to, Sharon is gone, and suddenly Rose – accompanied
by a determined police officer (Laurie Holden) from a nearby
town -- is on a desperate quest in Silent Hill to find her
child.
Immediately it’s clear that her destination –
left alone since devastating coal fires ravaged Silent Hill
-- is unlike any place she's ever been: smothered by fog,
inhabited by a variety of strange, haunted beings, and periodically
overcome by a living Darkness that literally transforms everything
it touches. As Rose searches for her daughter, she begins
to learn the history of Silent Hill – its violent, puritanical
past and the origins of its accursed state -- and realizes
that her daughter is just part of a larger, more terrifying
destiny.
Movie
Review:
As
the Silent Hill theme hits the logo intro, we break into a
tumultuous scene as Rose calls out to her daughter, Sharon,
sleepwalking towards the edge of a cliff. It may be a brief
opener but one which conveys the mild sense of anxiety that
will gradually build and take control over the next two hours.
As a hardcore fan of the series, it's understandably difficult
not to pinpoint every nudging facet that doesn't adhere to
the source. There is nothing the matter, per se, with adapting
video games into feature films, but in doing so the cinematic
foundation should be sturdy enough to stand on its own. In
other words, one shouldn't need to have played the game in
order to appreciate, understand and enjoy the movie. So that
first ten minutes were integral - not everyone is clued in
about the story and it really is essential to deal with some
plot formalities - so little Sharon calling out 'Silent Hill!
Silent Hill!' in her sleep is rather banal to a fan but completely
necessary in laying the groundwork.
Ten minutes later into the story, the sirens blast, echoing
through the town, unknown to non-gamers, signals the most
terrifying order imagine. It’s hard not to compare with
its source but the absolute must for the film to be successful
is its atmosphere. Can this movie possibly elicit the same
degree of nail biting tension that you get from an interactive
videogame experience? Emphatically I say YES. Remember the
claustrophobic alley walk with the cigarette lighter in Silent
Hill? Here it is, painstakingly recreated and just because
you know what's coming doesn't mean it won't get you! It's
an exercise, preparing you for one sick trip and it wastes
no time in shredding your nerves.
"Silent Hill" is not for lacking memorably nightmarish
imagery—the very first appearance of one of the ghouls
and a climactic moment where Rose must make her way past a
group of monstrous, scalpel-wielding nurses without touching
them are creepy high points—but the core of the film
is missing a soul and a purpose. But one can always argue
that it wholeheartedly did follow through the essence of the
game plot leaving more to come. By learning virtually nothing
about Rose's life before this ordeal, it is up to actress
Radha Mitchell to inject her character with the sympathy and
depth missing from the written page which she lived up to
her ability without getting tired.
Yamaoka's tracks of the game are littered throughout the film
and even though there is notably no new ear candy to offer,
each song blends almost seamlessly into the surroundings and
draws the emotive change in the characters to your attention.
While calling this the best videogame to film adaptation is
due praise, it's not the best compliment you can pay considering
the competition (or lack of). Calling this a very fine horror
feature would be more in the way of proper acclaim, fans really
do need to bear in mind this is a movie first and interpretation
of the series second. The core relies on a simple story but
as is the case with the best efforts in horror, Silent Hill
adds to the foundation it's built upon - adding layers of
subtext and leaving space for individual conclusion. This
swings between the literal and the emblematic, touching on
the ideals of motherhood and religion to the repercussions
of brain washing and incendiary hatred.
Silent Hill is without a doubt an almost faithful adaptation
of a video game. Now judging from how it stands, sadly, no
matter how visually impressive Silent Hill may be at times,
the incredibly weak story and exposition makes it a monotone
fest for outsiders to the Silent Hill saga. Silent Hill could
have been much better. No thanks to a weak, linear storyline,
a mystery that depends on a lengthy flashback scene to explain
the town’s dark history and a listless, sequel-ready
wrap-up that leaves a major plot point unresolved. Without
a strong first entry in a projected series, it’s hard
to imagine anyone except hardcore videogame fans willing to
venture back into the Silent Hill world.
Movie
Rating:
(An almost faithful adaptation that will silently engulf you
into a total atmospheric terror)
Review
by Lokman B S
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